levelbar.c
Go to the documentation of this file.00001
00011 #include "levelbar.h"
00012
00013
00020 void lbar_init(struct LevelBar *lb, struct Bitmap *bmp, int type, int min, int max, int pos,
00021 coord_t x1, coord_t y1, coord_t x2, coord_t y2)
00022 {
00023 lb->bitmap = bmp;
00024 lb->type = type;
00025 lb->min = min;
00026 lb->max = max;
00027 lb->pos = pos;
00028 lb->x1 = x1;
00029 lb->y1 = y1;
00030 lb->x2 = x2;
00031 lb->y2 = y2;
00032 }
00033
00034
00038 void lbar_setLevel(struct LevelBar *lb, int level)
00039 {
00040 if (level < lb->min)
00041 level = lb->min;
00042 if (level > lb->max)
00043 level = lb->max;
00044
00045 lb->pos = level;
00046 }
00047
00048
00052 int lbar_getLevel(struct LevelBar *lb)
00053 {
00054 return lb->pos;
00055 }
00056
00057
00062 void lbar_changeLevel(struct LevelBar *lb, int delta)
00063 {
00064 lbar_setLevel(lb, lb->pos + delta);
00065 }
00066
00067
00071 void lbar_setMax(struct LevelBar *lb, int max)
00072 {
00073 lb->max = max;
00074 }
00075
00076
00080 void lbar_draw(struct LevelBar *lb)
00081 {
00082 #define BORDERW 1
00083 #define BORDERH 1
00084
00085
00086 int totlen = (lb->type & LBAR_HORIZONTAL) ? lb->x2 - lb->x1 - BORDERW*4 : lb->y2 - lb->y1 - BORDERH*4;
00087 int range = lb->max - lb->min;
00088 int barlen = ((long)(lb->pos - lb->min) * (long)totlen + range - 1) / range;
00089
00090
00091 gfx_rectDraw(lb->bitmap, lb->x1, lb->y1, lb->x2, lb->y2);
00092
00093
00094 gfx_rectClear(lb->bitmap, lb->x1 + BORDERW, lb->y1 + BORDERH, lb->x2 - BORDERW, lb->y2 - BORDERH);
00095
00096
00097 if (lb->type & LBAR_HORIZONTAL)
00098 gfx_rectFill(lb->bitmap,
00099 lb->x1 + BORDERW*2, lb->y1 + BORDERH*2,
00100 lb->x1 + BORDERW*2 + barlen, lb->y2 - BORDERH*2);
00101 else
00102 gfx_rectFill(lb->bitmap,
00103 lb->x1 + BORDERW*2, lb->y2 - BORDERH*2 - barlen,
00104 lb->x2 - BORDERW*2, lb->y2 - BORDERH*2);
00105 }